🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Simple question, can I set my campaign's difficulty with one call of SetGameDifficulty, or do I have to store the difficulty in a game cache and set it at the initialization of each map?
I'd rather do it the most efficient way possible as the battle maps in my campaign already can have up to 1000 units on them at a time... Combine that with pulling loads of data out of a game cache at the game startup... that makes for a LOT of lag at the start of the map.
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