Rise of Empires
*Recently started
General Idea
You start out as a nomadic tribe somewhere in the world. You can wander for awhile trying to find the best place to start your city. Depending on where you settle your civilization develops a little differently. As your city advances you need more resources. These can be gotten a number of ways. The first way is through discovery. You find lands no one has claimed and you set up colonies. The second way is threw trade. You form trade alliances and you trade what you have for what you need. The third is thought conquest. You take what you need by force and either destroy all in your way or take them over and enslave them.
In the end you will either become a world empire or a footnote in history.
Not much is done since I have just recently started
Whats done
terrain :---------- about 70%
triggers :---------- Have not really started
units :---------- Have done very little
Some unique ideas I am attempting to make in this are:
-Farming system that requires the farm to be near water or an aqueduct.
-An aqueduct system that would supply inland areas with water.
-Armies need food to move on. (don't necessarily die but units move slower and have longer cool downs)
-Cities food supplies and water supplies can be cut off during sieges.
-You train different units depending on where your Empire is located and where your colonies are.
-Different resources are in different areas of the map causing you to expand your empire or trade for them.
-You can pick where your empire is located and there are no preposition ed areas.
-Disasters to watch out for.(fires plagues volcanoes earthquakes)
-Could lose your fleet in the seas.
-Resources are at different areas every time you play.
Any ideas would be helpful sorry for the lack of information it is still in the early stages.
The terrain isn't actually the real world.
Added a picture of the terrain so far still some work to be done
*Recently started
General Idea
You start out as a nomadic tribe somewhere in the world. You can wander for awhile trying to find the best place to start your city. Depending on where you settle your civilization develops a little differently. As your city advances you need more resources. These can be gotten a number of ways. The first way is through discovery. You find lands no one has claimed and you set up colonies. The second way is threw trade. You form trade alliances and you trade what you have for what you need. The third is thought conquest. You take what you need by force and either destroy all in your way or take them over and enslave them.
In the end you will either become a world empire or a footnote in history.
Not much is done since I have just recently started
Whats done
terrain :---------- about 70%
triggers :---------- Have not really started
units :---------- Have done very little
Some unique ideas I am attempting to make in this are:
-Farming system that requires the farm to be near water or an aqueduct.
-An aqueduct system that would supply inland areas with water.
-Armies need food to move on. (don't necessarily die but units move slower and have longer cool downs)
-Cities food supplies and water supplies can be cut off during sieges.
-You train different units depending on where your Empire is located and where your colonies are.
-Different resources are in different areas of the map causing you to expand your empire or trade for them.
-You can pick where your empire is located and there are no preposition ed areas.
-Disasters to watch out for.(fires plagues volcanoes earthquakes)
-Could lose your fleet in the seas.
-Resources are at different areas every time you play.
Any ideas would be helpful sorry for the lack of information it is still in the early stages.
The terrain isn't actually the real world.
Added a picture of the terrain so far still some work to be done
Attachments
Last edited: