• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

Removing Destructibles

Status
Not open for further replies.
Level 17
Joined
Apr 24, 2005
Messages
762
So i have a problem again.
  • DestroyTrees
    • Events
      • Unit - A unit enters TreeDestroy <gen>
    • Conditions
    • Actions
      • Destructible - Pick every destructible in Trees <gen> and do (Destructible - Kill (Picked destructible))
This is supposed to kill the trees in the region "Trees" when a unit enters a region. But it doesnt. I dont know what could be wrong?
 
Level 5
Joined
Jun 5, 2007
Messages
99
I used the exact same trigger (except with different regions obviously) and have no problems.

Be sure that your trigger is on to begin with. Then check the regions, make sure they are expanded to the correct places, and located there as well.

One problem could be that you have multiple regions, got confused, and named one of the different ones "Trees" or "treedestroy" I suggest finding "Trees" and "TreeDestroy" in your regions list, double clicking them, and that will take you to that region, then adjustin them to their proper places.

Hope this helped!

EDIT: And if this still isnt helping, use the "Iseedeadpeople" cheat, go around your map, then activate the trigger and see if anything changed.

~ Saryeit
 
Status
Not open for further replies.
Top