- Joined
- Mar 7, 2009
- Messages
- 65
Hi.
I discovered how remove some leak some days ago(i mean, i only now copy some commands i saw in guide), and now i'm asking, what should i tape to remove a variable with an extension ?
For example :
Set Point(Player number of owner of triggering unit) = Position of triggering unit
Create 1 unit at Point(Player number of owner of triggering unit) ......
Usually, i write :
call RemoveLocation(udg_Point)
But as it's an extended variable (don't know if extended is the good word), what should i tape ?
call RemoveLocation(udg_Point(X)) ?
And in this specifical case, i would like to null only the "Point(Player number of owner of triggering unit)" variable, and i haven't any idea of the command (maybe set "X" = player number of owner of triggering unit, call RemoveLocation(udg_Point(X)) then i should null the integer too xD).
I discovered how remove some leak some days ago(i mean, i only now copy some commands i saw in guide), and now i'm asking, what should i tape to remove a variable with an extension ?
For example :
Set Point(Player number of owner of triggering unit) = Position of triggering unit
Create 1 unit at Point(Player number of owner of triggering unit) ......
Usually, i write :
call RemoveLocation(udg_Point)
But as it's an extended variable (don't know if extended is the good word), what should i tape ?
call RemoveLocation(udg_Point(X)) ?
And in this specifical case, i would like to null only the "Point(Player number of owner of triggering unit)" variable, and i haven't any idea of the command (maybe set "X" = player number of owner of triggering unit, call RemoveLocation(udg_Point(X)) then i should null the integer too xD).