I'm editing most of the Warcraft III unit into Starcraft unit. Most of the characters I imported like (Medic, Vulture, Siege Tank, Goliath etc.) don't have its own firing and death sound. So I import from the BroodWar sound utility (That's a long story). Anyway, so I use this Death sound trigger:
Events:
Unit - A unit dies
Conditions:
(Unit-type of (Dying Unit)) Equal to SCV
Actions:
Sound - Play SCVDEATH <gen> at 100% volume, attached to (Dying Unit)
Then it works..... for ONE SCV only. While the SCV dying sound was playing the second one dies, but it will never stack the first SCV dying sound. It was like, the first sound played need to finish its length before starting the second SCV dying sound.
Most of the default unit's dying sound will stack together when they happen to die at the same time, or playing the second one while the first one is dying, but this is not the case when adding custom sounds.
This goes to rapid firing sound. one shot of Goliath's machine gun works; but if you fire rapidly it only plays the sound for the first shot, then seems to wait until the entire shot is finished, then plays another one.
So my summary question is, how to make the sound play rapidly? Any help will greatly appreciated.
Events:
Unit - A unit dies
Conditions:
(Unit-type of (Dying Unit)) Equal to SCV
Actions:
Sound - Play SCVDEATH <gen> at 100% volume, attached to (Dying Unit)
Then it works..... for ONE SCV only. While the SCV dying sound was playing the second one dies, but it will never stack the first SCV dying sound. It was like, the first sound played need to finish its length before starting the second SCV dying sound.
Most of the default unit's dying sound will stack together when they happen to die at the same time, or playing the second one while the first one is dying, but this is not the case when adding custom sounds.
This goes to rapid firing sound. one shot of Goliath's machine gun works; but if you fire rapidly it only plays the sound for the first shot, then seems to wait until the entire shot is finished, then plays another one.
So my summary question is, how to make the sound play rapidly? Any help will greatly appreciated.