- Joined
- Apr 16, 2015
- Messages
- 9
I have a medium amount of experience with the editor, and have been searching, following tutorials and fumbling in the dark for several days now. Now I need help.
I have given marines the battlecruiser weapon. That ATS anti-ground laser.
Now I want to make them shoot in a random pattern in the general direction of the enemies. I have been fiddling around with the mover for the missile, but with no result. I think Throw is the way to go.
My wish is to have the marines to be like - "I'll fire away in the direction of the enemy, and whatever the missile touches, it hits."
I want the marines to be a bit like stormtroopers. So the lasers need to stop at buildings, cliff edges, doodads, ground and units.
But not walls. (A certain type of structure in my original map that isn't featured in the attachment)
The projectiles that miss and fly above the targets should just keep going.
I don't know if the Throw driver is a good choice, but if I have understood things correctly, the Throw Band Pitch and Yaw is making the projectiles fly a bit more random.
My situation right now is that the projectiles won't change hight.
I'm afraid I don't really know what I'm doing when I'm fiddling with the movers. I'm a "learn-by-example" type of guy, but I can't find any examples to work with.
I don't have much experience with Behaviors and Actors either, but I'd be glad to follow a step-by-step or just look at an example.
I have given marines the battlecruiser weapon. That ATS anti-ground laser.
Now I want to make them shoot in a random pattern in the general direction of the enemies. I have been fiddling around with the mover for the missile, but with no result. I think Throw is the way to go.
My wish is to have the marines to be like - "I'll fire away in the direction of the enemy, and whatever the missile touches, it hits."
I want the marines to be a bit like stormtroopers. So the lasers need to stop at buildings, cliff edges, doodads, ground and units.
But not walls. (A certain type of structure in my original map that isn't featured in the attachment)
The projectiles that miss and fly above the targets should just keep going.
I don't know if the Throw driver is a good choice, but if I have understood things correctly, the Throw Band Pitch and Yaw is making the projectiles fly a bit more random.
My situation right now is that the projectiles won't change hight.
I'm afraid I don't really know what I'm doing when I'm fiddling with the movers. I'm a "learn-by-example" type of guy, but I can't find any examples to work with.
I don't have much experience with Behaviors and Actors either, but I'd be glad to follow a step-by-step or just look at an example.
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