Quick question, to check before I set up
I plan to set up a Loop Int A that will be updating 36 custom UI Text Boxes ever second fir 7 players total
Be using
Set LoopPlayer to Player ID Of Loop A
Set Loop String to Players Current ScoreInt get ID loop A
Change text of custom ui ID1 to loop string
Set loop string
Change text ID2
I am not at pc so I can’t get exactly trigger text but basically it gonna update a text box to that players score for 36 text boxes, different score per time so one is gold, second lumber 3rd copper changing the sane string 36 times per loop and loop 7 times
Wanna know if that is safe dunno if it will crash map or anything
Unsure if they be leaks or if it can update 36 things 7 times a second
1. set PlayerID to PlayerID [Loop a]
2. Set PlayerString to Players Current Copper [Loop a]
3. Set Text1 to PlayerString
4. Set PlayerString to Players Current Silver [Loop A]
5. Set Text2 To PlayerString
So on for 36 Custom Reagents
I plan to set up a Loop Int A that will be updating 36 custom UI Text Boxes ever second fir 7 players total
Be using
Set LoopPlayer to Player ID Of Loop A
Set Loop String to Players Current ScoreInt get ID loop A
Change text of custom ui ID1 to loop string
Set loop string
Change text ID2
I am not at pc so I can’t get exactly trigger text but basically it gonna update a text box to that players score for 36 text boxes, different score per time so one is gold, second lumber 3rd copper changing the sane string 36 times per loop and loop 7 times
Wanna know if that is safe dunno if it will crash map or anything
Unsure if they be leaks or if it can update 36 things 7 times a second
1. set PlayerID to PlayerID [Loop a]
2. Set PlayerString to Players Current Copper [Loop a]
3. Set Text1 to PlayerString
4. Set PlayerString to Players Current Silver [Loop A]
5. Set Text2 To PlayerString
So on for 36 Custom Reagents