Is a unit dies an effective event for clearing the child key of a hashtable?
Does a unit with an expiration timer die?
I assume unit removed from game would not count as dying??
Many of my triggers add a unit to a unit group. Is it better to create a group when it doesn't exist and then destroy it when it has no units in it.
For hashtables, would it be better to clear the parent when empty and recreate?
Does a unit with an expiration timer die?
I assume unit removed from game would not count as dying??
Many of my triggers add a unit to a unit group. Is it better to create a group when it doesn't exist and then destroy it when it has no units in it.
For hashtables, would it be better to clear the parent when empty and recreate?