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Question: Pixels to centimeters conversion

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There's no such thing as a simple conversion 1 px = X cm/inch

For example :
I have two screens. Both display 3840*2160 pixels. But one of my screen has a width of 50 cm, while the second one has a width of 1,5 m.
So the same pixel won't have the same centimeter value for my two screens.
That's called PPI (pixels per inch, for this kind of stuff, the inch is commonly used, even in countries using the metric system). You can see that as the density of pixels displayed by a screen, in inch. 1 inch = 2,54 cm

There's no standart PPI. In Photoshop, the default value when creating a new file is 72 PPI. But if you create an image to be printed, using 300 DPI (dots per inch) is the standart value for printers (dots ≠ pixels). If your image won't be printed, then you should not care about the size in centimeters of your image, and that's something you can not control anyway. Only the size in pixels matters. 1920*1080 (16/9 ratio) is still used a lot on computers, but the price of 4K resolutions are getting cheaper and cheaper, and are now widely use, and GCU handle 4K very well for years now.

You should adapt the size of your image in regard to its purpose. If it's a background image, or any image made to cover the whole screen, go for a 4K resolution (there are several resolutions categorized as 4K btw), and consider doing it in a 16/10 ratio (a 16/9 ratio screen will just crop the image). 4K or higher.

If it's a smaller image : an icon, a texture for a 3D model, check the other similar images sizes. Look for a reference image. A War3 Reforged icon for abilities and stuff are 256*256. 3D models for units in Reforged usually (or always ?) uses several textures. The texture for the Spell Breaker hair is 512*1024. The main texture for the Paladin is 1024*2048. They are high-res, because well, that's Reforged, and it needs to look good on 4K (or higher) resolutions.

It helps to make your images in a vectorial format, whenever it's possible.
 
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