Ah, I get what you mean. Well greens will never be better than a purple item. In some cases, maybe better than blue, but certainly not better than an epic or legendary. Not sure why Blizzard made level 62 items surpass some raid gear. Very stupid in my opinion.
When Wc3:WoW is all setup with instances and so on, which may never happen unless Yixx stays forever or we can always have people to work on the triggers, you won't have to worry about finding an easy-to-get item that surpasses an item you spent days, weeks, or longer to get.
Sorry to say this Yabooer, but easy mode for a mod that's still relatively new as far as playability goes is a must to keep attention and to make playtesting easier. If play testing is difficult from the start, people generally tend to not report a single thing because it was too boring or too challenging and just frustrates the hell out of them to the point that they don't really care about helping out with improving whatever pissed them off. Usually it's the mindset of testers that "the devs won't do anything about this anyway..." that makes this happen. So, working on making it easy to level, kill stuff, make money, and all that is actually good at an early phase. Look at Mortal Online for example. Wasn't difficult to make money for a while, then they apparently got comfortable with the amount of testers and fans and decided it was time to start taking the path they wanted for the final product of the game.
/lecture