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Promotion V1.24

Promotion



Update 1.24:
-Added the possibility for AI to choose Equite
-Gave AI the ability to be promoted and train units

Update 1.2.3:
-Added AI functionality. Just add a computer opponent in place of a user.
-Fixed images for Equite and Saggitarius abilities

Update 1.2.2:
-Fixed minor triggering bugs
-Changed the names of some items to better reflect Roman theme
-Fixed Hero ability tooltips/images
-Fixed Hive images

Update 1.2.1:
-Added another Promotion (for total of 3 at the moment)
-Lowered food cap rates for Promotions

Update 1.2:
-Changed Legionary to Princeps (keeps to the correct time period)
-Fixed Promotion names to more accurate rank names
-Fixed the hero-choose menu
-Increase in number of Promotions soon to come

Update 1.1:
-Changed to a Version Number system (by request)
-Created a new loading screen
-Trimmed file size a bit

Update 2/5/11:
-Fixed optimization error
-Removed accidental Defend ability on Equite
-Gave all heroes Roman names
-Fixed a couple memory leaks

Update 2/2/11:
-Fixed tooltip errors on Blink
-Changed Sagittarius ultimate to Tranquility (starfall was way overpowered)
-Fixed Hastati damage type
-Fixed damage/armor type stats

Update 2/1/11:
-Fixed a couple trigger errors
-Fixed tooltip bug on Javelin

Update 1/30/11:
-Changed item names/icons
-Fixed Endurance Aura showing on Equite

Update 1/29/11:
-Protected Map
-Added new models for units
-Changed names for units and creeps (Romanization)
-Doubled AI maximum army size
-Halved training times
-Lowered Lumber Income
-Got rid of builder (unused and obsolete)
-Fixed hero ability errors
-Fixed player rank name issues
-Added a custom Loading Screen
-Fixed quote errors in description

Update 1/27/11:
-Changed item names/icons

Update 1/26/11:
-Fixed Hastatus abilities (previously completely OP)
-Changed creeps to more accurately reflect Roman theme.
-Changed some icons to better fit the theme.
-Fixed some attack type issues.

Update 1/25/11:
-Added two new heroes: Equite (horseman) and Hastatus (spearman)
-Added a spearman unit
-Fixed damage types and icons
-Updated promotion naming for new heroes
-Updated the AI to stop running away all the time
-Fixed faulty screenshots

Update 1/17/11:
-Nerfed builder AGAIN, that little guy keeps coming back for more...
-Made towers cost food (so now you have to strategically place, and not spam)
-Lowered income rates considerably
-Changed promotion system from kill-based to hero-level-based (easier for people to comprehend, simpler rank-ups, no more KS fights)
-Changed some hero abilities slightly
-Made team's fountains only heal their own team's units
-Made fountains also restore mana
-Changed rank names slightly (a bit more Roman-y now)
-Changed file name to "Promotion"

Update 1/12/11:
-Seriously nerfed some builder abilities (was very overpowered before)
-Added custom models to almost all units, heroes, and structures
-Fixed a couple multiboard issues
-Fixed naming bugs
-Added a building upkeep system, to prevent mass-spam of towers by builders.

Update 1/11/11:
-Builder fixes (can build, promotions work)
-Fix to the military units problem with builders (as mentioned above)
-Removal of mask of death from possible dragon item drops (too powerful)
-Fixing of techtree, so teams can research technologies efficiently (co-research)
-Custom/fixed hero abilities
-Changing of Cannon Tower to Onager Tower (much more Roman)
-Blacksmith fixes
-Changing of Arcane Vault to Army Supply Store, for the same reasons as the above (plus different model)
-More doodads and beautification bits
-killboard


Description

The Roman Republic and Republic of Carthage clash once again in this forest, divided in two by a river.
You are a young soldier, ready to rise through the ranks in order to defeat the enemy for fame and glory.
Succeed as a soldier, archer or builder in your quest to destroy the opposing team.

In the place of where gold mines traditionally would be, there are circles of power placed evenly around the map. These circles of power are captured by destroying the Regional Strongholds that accompany them. Qualified members of each team receive an income based upon how many of each of these circles of power their team possesses.


PromoBase.jpg
PromoPromote.jpg


Belligerents

The Roman Republic

-Three User players
-The Senate and People of Rome (computer player)
-Publius Cornelius Scipio (computer player)
-Scipio Aemilianus (computer player)

The Republic of Carthage

-Three User players
-Carthage (computer player)
-Hamilcar Barca (computer player)
-Hannibal Barca (computer player)


Terrain

I based the terrain for this map strongly upon the Blizzard map Divide and Conquer (12).
The Roman Republic begins in the upper-left corner of the map, and Carthage begins in the lower-right corner.


PunicScreen.jpg


Credits

-Blizzard Entertainment, for creating Warcraft and Divide and Conquer (12)
-VietHoang, Hasian, DarkGuardian, and Namananaman for helping me test the map and ferret out bugs
-Irfanview for making a convenient tool for the required image editing.
-Firaxis Games for the preview image
-Warcraft 3 Image Extractor
-Tranquil for his Monk model
-Elenai for his Gondor Shieldbearer model
-HappyTauren for his Human Archer model
-Kitabatake for his Ballista V1 model
-Mephestrial for his Mounted Footman model
-Mr. Bob for his Medieval Buildings: The complete collection pack of structure models and his Greek/Roman Temple Model.
-Wandering Soul for his Spearman model
-Vexorian for his War3 Map Optimizer
-The movie "Centurion" for the Loading Screen



Keywords:
Punic, War, Hannibal, Scipio, Promotion, Military, Hero.
Contents

Promotion V1.24 (Map)

Reviews
01:43, 27th Jan 2011 Cweener: Approved I don't have time to go too in depth, but it looked pretty decent. I liked it.
Level 4
Joined
Jan 6, 2010
Messages
68
testing please wait :D

First Ideas : Custom Models Nice :) , Terrain Looks Nice
Ping in Minimap was suprising :)
Idea:Rome vs Carthage Nice Idea :) Rome Total War gives nice information for this :) 5/5
Terrain: 4/5 Very Nice Terrain
Units,Classes,Objects: 5/5 The strongest Point of this game (Forces,Classes,Teams) All are based on real life and RTW :)
Gameplay: 4,5/5 I liked playing the game but i didnt try AI yet :)
Bugs:Sometimes i saw an arrow stuck in my char :)
Ideas:A good idea is to put some defense to the strongholds captured :)
---------------------------------------------------------------------------------------------------------------------
Total: 4,625/5 Round to 5 :) +Rep for the map :)
 
Last edited:
Level 4
Joined
Jul 27, 2009
Messages
41
testing please wait :D

First Ideas : Custom Models Nice :) , Terrain Looks Nice
Ping in Minimap was suprising :)
Idea:Rome vs Carthage Nice Idea :) Rome Total War gives nice information for this :) 5/5
Terrain: 4/5 Very Nice Terrain
Units,Classes,Objects: 5/5 The strongest Point of this game (Forces,Classes,Teams) All are based on real life and RTW :)
Gameplay: 4,5/5 I liked playing the game but i didnt try AI yet :)
Bugs:Sometimes i saw an arrow stuck in my char :)
Ideas:A good idea is to put some defense to the strongholds captured :)
---------------------------------------------------------------------------------------------------------------------
Total: 4,625/5 Round to 5 :) +Rep for the map :)

Ha, always good to encounter another RTW follower. It had a decent influence upon the unit naming and types; the only change was that I used "hastati" as spearmen (seeing as the original "hastati" in real life were, in fact, spearmen, shown by the Latin word for spear "hasta" in theit name). RTW was excellent, and I look forward to a sequel.

The current AI just works if you've put a computer slot in for a player; I'm working on a leaver AI system for upcoming versions.

Thanks for the rep!
 
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