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Problems with unitsfreezing when ordered to move

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Level 9
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Jun 7, 2008
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I have almost 8 points where units are spawned and moved through a maze (very similar to a td) I noticed a problem right away - I think it has to do with so many points being ordered at a time (though im not enitrely sure) - the problem being units would stop (no units were not stacked on top of each other just one in multiple spots) and not move again. I tried to remedy by putting the movement in a timer, then i noticed there was a slight delay when ordering points when they reached the appointed spot. Any ideas?
 
Level 9
Joined
Jun 7, 2008
Messages
440
It totally depends on the time. Basically there are 8 spawn points. Units spawn from 2. additional units summoned by the player (not computer) will spawn on the other 6. That isnt the problem. The problem is they stop moving usually after they enter 3 regions.
Unit enters region 1 - Order to move region 1a
Unit enters region 2 - Order to move region 2a
So on and so forth. they stop after 1c/1d or 2c/2d
 
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