This map idea I had would be a melee map, but with four redesigned races playable (potentially more depending on whether or not the balance breaks.) The four races would be 'Orcs' 'Naga' 'Goblins' and 'Humans' starting out. Orcs would have no gathering system aside from lumber, and would collect gold making use of the 'pillage' mechanic and using raiders (nerfed down to prevent rushes) to gather materials. Their entire mechanic would be attack attack attack while sacrificing building defense and everything else (though I am open to new ideas regarding that.) Humans would have a lot of their buildings buffed and have more use of fortifications and have a bit more of a slow start, but their start would be steadier with versatile units. Goblins would be all about teching up really quickly with incredibly powerful technological units capable of using items in the form of upgrades allowing them to have multiple attacks on their tanks, etc. Naga would excel at mobility and map control in a different way compared to Orcs. Perhaps having them make use of the rivers going through the map? I can go into further details if anyone has questions and is interested in this actually being a thing. I have UIs and models already in files ready to use.