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poison nova

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Level 3
Joined
Feb 16, 2007
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31
Or maybe you could make a dummy unit in the position of the hero, and then make a dummy spell based on shockwave (you could also use that to cause the damage) and then make a loop with an angle variable so it casts it between certain angles (use the point with polar offset option) and then make the loop each time it runs, increase the angle variable by any number you want, the smaller the number, the more there will be the poison thingies.
 
Level 13
Joined
Nov 4, 2006
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1,239
you could create like 10 different regions around the hero with different offsets so they are arranged in a kind of circle, then create 10 dummy units with a green ball model with locust ability, no collision etc. at the position of the hero and order each of them to move to the regions, remove them when they enter them
 
Level 22
Joined
Jun 24, 2008
Messages
3,050
If this aint dead, then you could use the skill "Mana flare" (I think) or the green ball missile (Scroll it through).
You could also for the trigger part:
Event:
A unit start the effect of an ability
Condition:
Ability being cast equal to Ability
For each integrer A Do actions:
Actions:
Create one unit of type Dummy Unit with ability at point with polar offset (5 offset and degrees: 60x(Real(Integrer))
Order last created unit to cast Ability at point Some location
 
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