- Joined
- Jul 15, 2007
- Messages
- 763
Hey guys, i was happily making the heroes of my map and was making the ultimate skill of a tanking hero, spent several hours trying to make it, but failing to make it work in the end.
I'm no JASS user, so me using purely GUI is probably a reason why i can't make it, anyway this is the spell's tooltip
Was going to add special effects to the affected units but never got to that stage.
E.g Grunt has 100HP
Grunt takes 50 damage, has 50HP
3 seconds later
Grunt has 100HP, 50 damage dealt to Titan Protector
Unit group has a total of say 1000HP (10 grunts)
Unit group takes 700 damage (All grunts are still alive)
3 seconds later
Unit group has a total of 1000HP, 700 damage dealt to Titan Protector
Unit group has a total of 1000HP (10 grunts)
Unit group takes 800 damage (5 grunts die)
3 seconds later
Unit group has a total of 500HP, 300 damage dealt to Titan Protector
Do you get me? Spent ages thinking up a suitible ultimate for him and i'm very reluctant to drop it.
Would be awesome if somone could (help) make it for me, full credit goes to them.
I'm no JASS user, so me using purely GUI is probably a reason why i can't make it, anyway this is the spell's tooltip
My tooltips may sound crumby, basically what the spell does is that it picks all units in a 900 Aoe around the caster and remembers the HP of the units at the start of every 3 seconds. At the end of the 3 seconds, if HP of one or many of the units is lost (due to damage ect.) then the HP is set to back how it was to the beginning, and then 100%/75% of the damage that should've been taken is dealt to the Titan Protector as hero physical damage. If the HP is more (due to healing ect.) then the new real is set for that unit so the healing is not lost. If the titan protector dies, the effects are relinquished from the affected units. If a unit dies before the damage can be redirected, it is removed from the unit group and becomes excluded from the spell, no damage is redirected. Lasts for 4/5 processes.Redirect - Level ?
Enhances nearby friendly units and structures with protective magic, that every 3 seconds redirects all the damage they should have taken to the Titan Protector.
Level 1 - Physically deals 100% of the damage to the Titan Protector. Lasts 12 seconds.
Level 2 - Physically deals 75% of the damage to the Titan Protector. Lasts 15 seconds.
Was going to add special effects to the affected units but never got to that stage.
E.g Grunt has 100HP
Grunt takes 50 damage, has 50HP
3 seconds later
Grunt has 100HP, 50 damage dealt to Titan Protector
Unit group has a total of say 1000HP (10 grunts)
Unit group takes 700 damage (All grunts are still alive)
3 seconds later
Unit group has a total of 1000HP, 700 damage dealt to Titan Protector
Unit group has a total of 1000HP (10 grunts)
Unit group takes 800 damage (5 grunts die)
3 seconds later
Unit group has a total of 500HP, 300 damage dealt to Titan Protector
Do you get me? Spent ages thinking up a suitible ultimate for him and i'm very reluctant to drop it.
Would be awesome if somone could (help) make it for me, full credit goes to them.