- Joined
- Jul 10, 2008
- Messages
- 353
Looking to create this units/skill manually,
I understood the very basic, like anam = abilityname, aart=abilityart, unam =unitname, uabi =unitaddability, ucbs= unitcastbackswing, ucpt = unitcastpoint, umdl=unitmdl. usca = unitscale? ushu = unitsashure?!? no idea. Am pretty much lost. Is there a manual for the objectmerger somewhere? What does those values mean?
Thinking just to create usual dummies with the names and hope for the best
JASS:
// external ObjectMerger w3a Adef uDex anam "Detect Leave" ansf "(UnitDex)" aart "" acat "" arac 0
// external ObjectMerger w3a AHre URez anam "Dummy Resurrection" aher 0 acat "" atat "" Hre1 1 1 aare 1 0 aran 1 0 acdn 1 0 amcs 1 0 atar 1 "Air,Dead,Enemy,Friend,Ground,Neutral"
// external ObjectMerger w3u ushd eRez unam "Dummy" uabi "Aloc,Avul" ucbs 0 ucpt 0 umdl ".mdl" usca "0.01" ushu "None" umvh 0 umvs 0 ufoo 0 umpi 100000 umpm 100000 umpr 1000
I understood the very basic, like anam = abilityname, aart=abilityart, unam =unitname, uabi =unitaddability, ucbs= unitcastbackswing, ucpt = unitcastpoint, umdl=unitmdl. usca = unitscale? ushu = unitsashure?!? no idea. Am pretty much lost. Is there a manual for the objectmerger somewhere? What does those values mean?
Thinking just to create usual dummies with the names and hope for the best
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