- Joined
- Jul 18, 2010
- Messages
- 12
It's normal GUI code form my map
[Sorry for my english]
ps.I means how to move unit projec in form of vJass.
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Casting
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to (==) Ability
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Actions
- Set Cast_Unit = (Triggering unit)
- Set Distanes = 1000.00
- Trigger - Turn on Looping <gen>
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Events
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Looping
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Events
- Time - Every 0.04 seconds of game time
- Conditions
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Actions
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Set Distanes = (Distanes - 33.00)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Distanes Less than or equal to (<=) 100.00
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Then - Actions
- Trigger - Turn off (This trigger)
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Else - Actions
- Set Cast_Location = (Position of Cast_Unit)
- Set Move = (Cast_Location offset by 33.00 towards (Facing of Cast_Unit) degrees)
- Set X = (X of Move)
- Set Y = (Y of Move)
- Custom script: call SetUnitX(udg_Cast_Unit, udg_X)
- Custom script: call SetUnitY(udg_Cast_Unit, udg_Y)
- Custom script: call RemoveLocation (udg_Cast_Location)
- Custom script: call RemoveLocation (udg_Move)
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Set Distanes = (Distanes - 33.00)
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Events
[Sorry for my english]
ps.I means how to move unit projec in form of vJass.