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Neutral hostile cant go to far

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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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27,229
You can modify creep camp guard distance in the gameplay constants. Setting it to something large (multiple times the size of the map) can do the trick.

You can also disable guarding of specific units using a trigger action. If the units are created using triggers this is often the best approach as it avoids tinkering with gameplay constants (which may affect other parts of your map unintentionally).
 
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