- Joined
- Aug 11, 2009
- Messages
- 1,606
Hey guys!
I am making a random terrain trigger...until now here is what i have done
The problem is...that the same random position is picked again and again and i end up having just half of my map terrained.Is there any way to check the picked point and choose a different one each time?
+Rep for the one who solves my problem.
Thanks!
I am making a random terrain trigger...until now here is what i have done
-
Create Terrain
-
Events
- Map initialization
- Conditions
-
Actions
- Set Random_Terrain[1] = Lordaeron Summer - Dirt
- Set Random_Terrain[2] = Lordaeron Summer - Rough Dirt
- Set Random_Terrain[3] = Lordaeron Summer - Grassy Dirt
- Set Random_Terrain[4] = Lordaeron Summer - Rock
- Set Random_Terrain[5] = Lordaeron Summer - Grass
- Set Random_Terrain[6] = Lordaeron Summer - Dark Grass
- Set Random_Terrain[7] = Lordaeron Fall - Dirt
- Set Random_Terrain[8] = Lordaeron Fall - Rough Dirt
- Set Random_Terrain[9] = Lordaeron Fall - Grassy Dirt
- Set Random_Terrain[10] = Lordaeron Fall - Rock
- Set Random_Terrain[11] = Lordaeron Fall - Grass
- Set Random_Terrain[12] = Lordaeron Fall - Dark Grass
- Set Random_Terrain[13] = Lordaeron Winter - Dirt
- Set Random_Terrain[14] = Lordaeron Winter - Rough Dirt
- Set Random_Terrain[15] = Lordaeron Winter - Grassy Snow
- Set Random_Terrain[16] = Lordaeron Winter - Rock
- Set Random_Terrain[17] = Lordaeron Winter - Grass
- Set Random_Terrain[18] = Lordaeron Winter - Snow
- Set Random_Terrain[19] = Barrens - Dirt
- Set Random_Terrain[20] = Barrens - Rough Dirt
- Set Random_Terrain[21] = Barrens - Pebbles
- Set Random_Terrain[22] = Barrens - Grassy Dirt
- Set Random_Terrain[23] = Barrens - Desert
- Set Random_Terrain[24] = Barrens - Dark Desert
- Set Random_Terrain[25] = Barrens - Rock
- Set Random_Terrain[26] = Barrens - Grass
- Set Random_Terrain[27] = Ashenvale - Dirt
- Set Random_Terrain[28] = Ashenvale - Rough Dirt
- Set Random_Terrain[29] = Ashenvale - Grass
- Set Random_Terrain[30] = Ashenvale - Rock
- Set Random_Terrain[31] = Ashenvale - Lumpy Grass
- Set Random_Terrain[32] = Ashenvale - Vines
- Set Random_Terrain[33] = Ashenvale - Grassy Dirt
- Set Random_Terrain[34] = Ashenvale - Leaves
- Set Random_Terrain[35] = Felwood - Dirt
- Set Random_Terrain[36] = Felwood - Rough Dirt
- Set Random_Terrain[37] = Felwood - Poison
- Set Random_Terrain[38] = Felwood - Rock
- Set Random_Terrain[38] = Felwood - Vines
- Set Random_Terrain[39] = Felwood - Grass
- Set Random_Terrain[40] = Felwood - Leaves
- Set Random_Terrain[41] = Northrend - Dirt
- Set Random_Terrain[42] = Northrend - Dark Dirt
- Set Random_Terrain[43] = Northrend - Rock
- Set Random_Terrain[44] = Northrend - Grass
- Set Random_Terrain[45] = Northrend - Ice
- Set Random_Terrain[46] = Northrend - Snow
- Set Random_Terrain[47] = Northrend - Rocky Snow
- Set Random_Terrain[48] = Cityscape - Dirt
- Set Random_Terrain[49] = Cityscape - Rough Dirt
- Set Random_Terrain[50] = Cityscape - Black Marble
- Set Random_Terrain[51] = Cityscape - Brick
- Set Random_Terrain[52] = Cityscape - Square Tiles
- Set Random_Terrain[53] = Cityscape - Round Tiles
- Set Random_Terrain[54] = Cityscape - Grass
- Set Random_Terrain[55] = Cityscape - Grass Trim
- Set Random_Terrain[56] = Cityscape - White Marble
- Set Random_Terrain[57] = Village - Dirt
- Set Random_Terrain[58] = Village - Rough Dirt
- Set Random_Terrain[59] = Village - Crops
- Set Random_Terrain[60] = Village - Cobble Path
- Set Random_Terrain[61] = Village - Stone Path
- Set Random_Terrain[62] = Village - Short Grass
- Set Random_Terrain[63] = Village Fall - Rocks
- Set Random_Terrain[64] = Village Fall - Thick Grass
- Set Random_Terrain[65] = Dalaran - Dirt
- Set Random_Terrain[66] = Dalaran - Rough Dirt
- Set Random_Terrain[67] = Dalaran - Black Marble
- Set Random_Terrain[68] = Dalaran - Brick Tiles
- Set Random_Terrain[69] = Dalaran - Square Tiles
- Set Random_Terrain[70] = Dalaran - Round Tiles
- Set Random_Terrain[71] = Dalaran - Grass
- Set Random_Terrain[72] = Dalaran - Trim Grass
- Set Random_Terrain[73] = Dalaran - White Marble
- Set Random_Terrain[74] = Dungeon - Dirt
- Set Random_Terrain[75] = Dungeon - Brick
- Set Random_Terrain[76] = Dungeon - Red Stones
- Set Random_Terrain[77] = Dungeon - Lava Cracks
- Set Random_Terrain[78] = Dungeon - Lava
- Set Random_Terrain[79] = Dungeon - Dark Rocks
- Set Random_Terrain[80] = Dungeon - Grey Stones
- Set Random_Terrain[81] = Dungeon - Square Tiles
- Set Random_Terrain[82] = Underground - Dirt
- Set Random_Terrain[83] = Underground - Brick
- Set Random_Terrain[84] = Underground - Red Stones
- Set Random_Terrain[85] = Underground - Lava Cracks
- Set Random_Terrain[86] = Underground - Lava
- Set Random_Terrain[87] = Underground - Dark Rocks
- Set Random_Terrain[88] = Underground - Grey Stones
- Set Random_Terrain[89] = Underground - Square Tiles
- Set Random_Terrain[90] = Sunken Ruins - Dirt
- Set Random_Terrain[91] = Sunken Ruins - Rough Dirt
- Set Random_Terrain[92] = Sunken Ruins - Grassy Dirt
- Set Random_Terrain[93] = Sunken Ruins - Small Bricks
- Set Random_Terrain[94] = Sunken Ruins - Sand
- Set Random_Terrain[95] = Sunken Ruins - Large Bricks
- Set Random_Terrain[96] = Sunken Ruins - Round Tiles
- Set Random_Terrain[97] = Sunken Ruins - Grass
- Set Random_Terrain[98] = Sunken Ruins - Dark Grass
- Set Random_Terrain[99] = Icecrown Glacier - Dirt
- Set Random_Terrain[100] = Icecrown Glacier - Rough Dirt
- Set Random_Terrain[101] = Icecrown Glacier - Dark Ice
- Set Random_Terrain[102] = Icecrown Glacier - Black Bricks
- Set Random_Terrain[103] = Icecrown Glacier - Rune Bricks
- Set Random_Terrain[104] = Icecrown Glacier - Tiled Bricks
- Set Random_Terrain[105] = Icecrown Glacier - Ice
- Set Random_Terrain[106] = Icecrown Glacier - Black Squares
- Set Random_Terrain[107] = Icecrown Glacier - Snow
- Set Random_Terrain[108] = Outland - Dirt
- Set Random_Terrain[109] = Outland - Light Dirt
- Set Random_Terrain[110] = Outland - Rough Dirt
- Set Random_Terrain[111] = Outland - Cracked Dirt
- Set Random_Terrain[112] = Outland - Flat Stones
- Set Random_Terrain[113] = Outland - Rock
- Set Random_Terrain[114] = Outland - Light Flat Stones
- Set Random_Terrain[115] = Outland - Abyss
- Set Random_Terrain[116] = Black Citadel - Dirt
- Set Random_Terrain[117] = Black Citadel - Light Dirt
- Set Random_Terrain[118] = Black Citadel - Rough Dirt
- Set Random_Terrain[119] = Black Citadel - Flat Stones
- Set Random_Terrain[120] = Black Citadel - Small Bricks
- Set Random_Terrain[121] = Black Citadel - Large Bricks
- Set Random_Terrain[122] = Black Citadel - Square Tiles
- Set Random_Terrain[123] = Black Citadel - Dark Tiles
- Set Random_Terrain[124] = Dalaran Ruins - Dirt
- Set Random_Terrain[125] = Dalaran Ruins - Rough Dirt
- Set Random_Terrain[126] = Dalaran Ruins - Black Marble
- Set Random_Terrain[127] = Dalaran Ruins - Brick Tiles
- Set Random_Terrain[128] = Dalaran Ruins - Square Tiles
- Set Random_Terrain[129] = Dalaran Ruins - Round Tiles
- Set Random_Terrain[130] = Dalaran Ruins - Grass
- Set Random_Terrain[131] = Dalaran Ruins - Trim Grass
- Set Random_Terrain[132] = Dalaran Ruins - White Marble
-
For each (Integer A) from 1 to 256, do (Actions)
-
Loop - Actions
- Set Random_Position = (Random point in (Entire map))
- Environment - Change terrain type at Random_Position to Random_Terrain[(Random integer number between 1 and 132)] using variation -1 in an area of size (Random integer number between 1 and 4) and shape Circle
- Custom script: call RemoveLocation (udg_Random_Position)
-
Loop - Actions
-
For each (Integer A) from 1 to 128, do (Actions)
-
Loop - Actions
- Set Random_Position = (Random point in (Entire map))
- Environment - Change terrain type at Random_Position to Random_Terrain[(Random integer number between 1 and 132)] using variation -1 in an area of size (Random integer number between 1 and 2) and shape Circle
- Custom script: call RemoveLocation (udg_Random_Position)
-
Loop - Actions
-
For each (Integer A) from 1 to 64, do (Actions)
-
Loop - Actions
- Set Random_Position = (Random point in (Entire map))
- Environment - Change terrain type at Random_Position to Random_Terrain[(Random integer number between 1 and 132)] using variation -1 in an area of size (Random integer number between 1 and 10) and shape Circle
- Custom script: call RemoveLocation (udg_Random_Position)
-
Loop - Actions
-
For each (Integer A) from 1 to 32, do (Actions)
-
Loop - Actions
- Set Random_Position = (Random point in (Entire map))
- Environment - Change terrain type at Random_Position to Random_Terrain[(Random integer number between 1 and 132)] using variation -1 in an area of size (Random integer number between 1 and 3) and shape Square
- Custom script: call RemoveLocation (udg_Random_Position)
-
Loop - Actions
-
Events
+Rep for the one who solves my problem.
Thanks!