1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dismiss Notice
  3. After a long wait, the results for Terraining Contest #18 are finally out! Drop by and congratulate the winners!
    Dismiss Notice
  4. The poll for Concept Art Contest #9 is up! Cast your vote for your favourite entry!
    Dismiss Notice
  5. Hero Contest #8 is up and running! This time it's a joint contest between artists and coders. Go here for team matchmaking.
    Dismiss Notice
  6. Our first StarCraft contest, The Galaxy Terraining Contest #1 - World Wonders has started. Enter to show off your Galaxy Editor skills and win a custom rank icon among other things.
    Dismiss Notice
  7. Ever wanted to get your sets ready for fast texturing while still having fun? Now it is possible with our newest Mini-Texturing Contest.
    The Skeleton Units need your dire help!
    Dismiss Notice
  8. The poll for Techtree Contest #11 is up! Cast your vote for your favorite entry.
    Dismiss Notice
  9. Take part in a Futuristic musical experience with our very own Music Contest. The 5th edition has finally arrived after a long time.
    Dismiss Notice
  10. Dismiss Notice

My new terrain art

Discussion in 'Terrain Board' started by Dr. House, Jun 6, 2008.

  1. Dr. House

    Dr. House
    Joined:
    Feb 2, 2008
    Messages:
    2,042
    i made alot of things now and all of them are bad on this 3 things i tryd my best plz tell me what you think of it and what could be better :thumbs_up:
     
    Last edited: Dec 20, 2008
  2. redscores

    redscores
    Joined:
    Aug 9, 2006
    Messages:
    2,135
    Floating trees, much too flat the first and the second one, much too low environment doodads, low afford at all. Nothing good at all.

    The Second one is the only one which is a bit better.
     
  3. Dr. House

    Dr. House
    Joined:
    Feb 2, 2008
    Messages:
    2,042
    man first of all you dont give any tips to make it better second of all are you always cranking people of when thay try to make somthing ok you can say its flat or somthing but comone man...
     
  4. redscores

    redscores
    Joined:
    Aug 9, 2006
    Messages:
    2,135
    Ehm, if i say it is too flat put some hills etc in, if i say floating trees, lower them. If i say too low doodad usage, use more doodads, whats so hard to understand on that?
     
  5. Keiji

    Keiji

    Administrator

    Joined:
    Nov 24, 2007
    Messages:
    3,540
    Theres nothing really hard to understand about it but come on man, give him a break, he tryed he's best to do something this time around, say it in a nicer way and everyone will be happy :p Now i agree on the flatness on the two first ones, in fact, try to never leave any ground completely flat, allways have some variety, but dont overdo it either, and the trees on the hills in the third one is indeed flating, lower them and it will look better.
     
  6. Aidyn

    Aidyn
    Joined:
    May 1, 2006
    Messages:
    131
    its called criticizing, get used to it if you're going to terrain!
    I only wish people would criticize mine! Its almost like mine is average and theres nothing to say... :(
     
  7. Gilles

    Gilles
    Joined:
    Sep 6, 2006
    Messages:
    8,443
    It looks like warcraft 2! :' (
     
  8. Aidyn

    Aidyn
    Joined:
    May 1, 2006
    Messages:
    131
    :O lol it does

    really pixely and stuff! >.<
    but i like the setting.
     
  9. HermanTheGibbon

    HermanTheGibbon
    Joined:
    May 27, 2007
    Messages:
    174
    I actually quite like the texturing in Screenshot 3, got a kind of 'spring-time' look to it, so good job on that. They all seem to be somewhat lacking in doodads however, just chuck a few environmental doodads (like rocks, flowers, shrubs and so on) in there to fill it up and make it look nice. The grass doodads you did use don't really fit with the Barrens tileset either, so change those to make them blend a little easier :thumbs_up:
     
  10. Dr. House

    Dr. House
    Joined:
    Feb 2, 2008
    Messages:
    2,042
    ok ty now i know what i can do better. a btw about the resolution is big problem my video card sucks and even when i put evry thing in world editor on high its still shit
     
  11. Dakho

    Dakho
    Joined:
    Apr 9, 2008
    Messages:
    148
    The only bad thing about the first one, imo, is the flat ground but enough about that. I think everything else was well done, just remember to add some height n such :wink:. And yeah, ctrl+page up/down to raise/lower doodads, since those trees are kinda floating about in the third screenshot. The second one is a nice look, good use of the orgrimmar wall.
     
  12. Dr. House

    Dr. House
    Joined:
    Feb 2, 2008
    Messages:
    2,042
    ty yes i know the first on is flat so i gona change that and the doodads afcourse.