- Joined
- Aug 22, 2009
- Messages
- 152
Donkey Kong (Being textured,needs animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21349.html
Shy Guy (Needs Shading, and animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21347.html
Snifit (Needs Shading, and animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21348.html
Birdo (Needs Shading, and animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21346.html
Birdo is my modified Yoshi model
I released Yoshi, Mouser, and Piranha Plant. (awaiting approval) I have a few others still in shop that I will show near completion.
These take time and it is hard to keep constant (specially since left 4 dead 2 came out) but Im trying to push them all simultaniously out even though some are getting done quicker.
I am a fast modeler I find it hard to stop when I start... Prolly why I took on so much at once. (I think im good at modeling its my strong point.. poly restrictions are a bit tricky) texturing is boring at times.. and animation is fun yet very time consuming.
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21349.html
Shy Guy (Needs Shading, and animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21347.html
Snifit (Needs Shading, and animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21348.html
Birdo (Needs Shading, and animations)
http://www.hiveworkshop.com/forums/members/178767-albums2500-picture21346.html
Birdo is my modified Yoshi model
I released Yoshi, Mouser, and Piranha Plant. (awaiting approval) I have a few others still in shop that I will show near completion.
These take time and it is hard to keep constant (specially since left 4 dead 2 came out) but Im trying to push them all simultaniously out even though some are getting done quicker.
I am a fast modeler I find it hard to stop when I start... Prolly why I took on so much at once. (I think im good at modeling its my strong point.. poly restrictions are a bit tricky) texturing is boring at times.. and animation is fun yet very time consuming.