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Modeling Hopeful- 3D Program questions

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Jan 28, 2010
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Hello all,

I am new to the forums, and new to digitally modeling (did a few skins awhile back, but it's been awhile). I figured warcraft would be a great place to start due to the lower number of faces that are required to make the model, and because I love the game. I thinking of making some models based on the races and models in the warhammer fantasy setting by games workshop, since I haven't seen too many of them on the forums available to the public. To get started, I'll of course do some basic skinning and things such as head swaps to get into the flow of things, but I'm also looking at modeling programs at the moment to get familiar with them. I don't have access to 3d max, but I have tried gmax, the warcraft vector modeling program, magos' editor, milkshape (trial), and autocad. I was curious on some takes on each program. I've heard gmax is buggy when exporting animations, and after looking over magos' editor and vector editor, I feel that milkshape is a bit more induitive. Autocad isn't really mean for gaming modeling and I only have partial access to it, so we'll forget that. My main question is if milkshape is worth the $25 to buy the full version, and what i can use to export models to a .mdl (.mdx?) format. Thanks in advanced!

RG
 
Level 15
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Mar 31, 2009
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I never used Milkshape, but judging from outside, I don't like the interface and the messed up perspective.

Nevertheless, the software's name couldn't be cleverer. :ugly:

i think of that every single time I run it :D learning a 2nd 3d program is annoying, specially 3ds max, is it just extrude-spam-fest? how do you even give the models shape like that?
 
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