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Model Request Shop

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Kyrbi0

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Level 45
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I wonder how that would be best possible... With "Morph", though you could number an arbitrary amount of them (i.e. Morph 1, Morph 2, ... Morph N, # = heads), you'd run the problem of a separate animation-set for each Morph; unless the model/anims were extremely simple, you'd have a huge model.
 
Level 6
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Dec 19, 2009
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Make a cowboy/gunslinger model! that would be a badass!! like this:
url.jpg
JimRaynorAngryRevolverStarcraft2PC.jpg
 
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