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Misty Night

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Level 15
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Jun 11, 2007
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969
Heya =D

Haven't terrained much lately, so thought I would do a High-res, my second high-res, actually. I have also used some doodads from UTM =)

It's a misty night, showing a forest and a little farm house. I have tested black and grey fog, which one do you think fits best?
Obviously it's an early WIP, but I spend quite some time on it, getting the misty effects and background right.

Tell me everything you think, C and C ftw =)
 

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Level 4
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Oct 23, 2009
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The problem is that when you scale eerie fog doodads to be really large it just fucks up the particles and makes them look really weird.
 
Level 15
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Jun 11, 2007
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969
Thanks for feedback. About the mist, well, I don't know how I could fix it better, really. Lexandritte, you can't scale them up, it does turn into particles and fuck up. And spamming them just looks like white light =/

Personally I kind of like the look of the mist, even if it isn't that real. Btw, I used an Dome thingy in the background to get the fog right, don't know if I should keep the sky?
And I will work a bit more on the environment for next update, thanks :)
 
Level 10
Joined
Nov 21, 2007
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391
The mist may not look realistic, but it does look good. More like the mist coming off of water in the morning than land.
Because of that, though, I think the first terrain is better.
Needs more weeds though, to give it an eerie feeling.
I'd recommend the Sunken Ruins shrub.
 
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