🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
All blp textures need to have a 1 by X or an X by 1 mipmap to not crash a Mac client correct? If so, then is it still required to have intermediate mipmap images?
I have not, forgot to and been busy with other things I realize I need to know the blp file format as well. There is no convenient byte layout guide is there?
BLPs are image containers if I recall. They support a vast variety of different image formats. For example they support up to 256 colour palleted images, reduced colour depth bitmaps, full colour depth bitmaps, JPEG standard DCT compression as well as realtime orientated texture compression like DXT.
As such manipulating them is not easy and requires quite a large library to support most of the above.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.