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Mdlivs - Rigging

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Level 51
Joined
Dec 8, 2008
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4,360
Heyo :)

I'm in need of quick help, since the Paired Modelling/Texturing contest ends on saturday. So.

I want to attach a mesh (a leg) to a bone, though, when clicking, Reattach Vertexes, mdlivs fucks up. Normally, this only happens to me when I want to attach a mesh to Bone_Chest, but there it wasn't a problem, since there always were Child-bones that had the same movement as Bone_Chest. In this case there aren't any child bones. What also weird is, is the fact, that in earlier versions of the model I could assign the mesh to the leg bones. (exactly, it's the Right Leg 1/Left leg 1, so the "highest" of the leg bones.)

Every help is apprecicated and +rep for your help ofc :)
 
Level 18
Joined
Aug 13, 2007
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1,584
Yeah, it does it quite often when you try to attach vertices to Bone_Chest or Bone_Pelvis.

In Magos, make a child bone (bone, not helper) to Bone_Chest. Move it so that its coordinates are matching those of Bone_Chest and attach the vertices to it instead.
 
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