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Loraden: The Wizard's Keep [Action/Puzzle/RPG]

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Loraden: The Wizard's Keep



History


A keep was built upon the miraculous resting spot of the last stand of the recent war against the Burning Legion, and was founded by Azeroth's greatest Heroes in the hopes to produce some order out of the chaos that ensued after the conflict's eventual resolution. This keep became a great school for the gifted, a secure location for the land's most dangerous artifacts and criminals, and most importantly; a means to unify all the lands. This keep became known as Loraden, The Wizard's Keep.

Loraden Keep- the new beacon of hope within Azeroth... No matter what trouble that will ever befallen the lands, Loraden's Mages, the elite Wizard's of the Halomor Order, will be there to keep peace. After ages of training and study, these warriors heed their calling wherever their destiny has lead them.



Gameplay


Initialization...
begins as you pick your race than subsequently your class.
Race affects what skills you're inherently talented for.
Class affects which school of magic you're naturally attuned for.



Schools


Of Magic

[r]
Geomancy
Biomancy
Mysticism
Alteration
Conjuration
Illusion
[c]
Manipulation of the elements. (Ex. Fireball.)
Manipulation of the body's features. (Ex. Recover.)
Manipulation of magical properties. (Ex. Shield.)
Manipulation of physical properties. (Ex. Spikes.)
Manipulation of dimensional objects. (Ex. Spawn.)
Manipulation of the body's senses. (Ex. Mirror Image.)



Classes


Of Mage

[r]
Fighting
Defending
Tactical
Sorcerer
Mystical
Crafting
[c]
Has a brave nature and prefers up close fights.
Has a careful and tough nature in battle
Gifted with intelligence and fights with their head.
Especially attuned with quick mindedness for spell weaving.
Wise and knowledgeable Mage-type that excels at control.
Practical type mage that boasts creating advantages.


Objectives...
Will vary according to game mode. To increase replayability the modes will have a random aspect.



Game

[c]

Modes


Quest
-
Alliance
-

Arena
-

The Halomor Mage's job is to serve the public. You and your colleagues made a bet- who can finish the most requests first.
The object of the game will be to uncover a quest chain and accomplish it first. Each player will be given a random quest chain.
Once again doom befalls Azeroth. But with the Halomor Order- this time the threat should be averted early.
The mode will enable all players to fight against a similar varying goal as one team.
The lands are safe, but boring. Be the first to win the new, Halomor Mage tournament.
This mode has each player battling against a PvE or/and PvP ladder, perhaps a team mode will also be available.

Dynamics


Hero Growth...
Will be mostly according to items found and spells learned. Actual hero levels will be sparing.
The Loraden Keep's Academy has schools within its walls which will enable most of the learning/growth process.

Battles...
Will be more determined by skill and knowledge of spells. Stats won't be the only deciding factor.

The Map


Summary
The map mostly consists of the interior of the immense Loraden Keep.
The Keep has 4 main areas; The Grand Halls, The Residency Area, The Barracks, and The Arcane Sanctum- all of which is connected in a deep underground. Although the map is dominantly the Keep- there are several areas accessible outside the town.

1st.) Main Entrance/Grand Halls
-Includes prefects offices, kitchen, dining hall etc.
2nd.) Residency Area
-Dorms, shops, etc.
3rd.) Arcane Sanctum
-Academy, Vaults, etc.


L_WK_ES03.jpg
L_WK_ES02.jpg
L_WK_ES01.jpg


Information


I'm currently looking for able, serious people interested in this project.
All positions are open and gladly accepted. Would love if I could get a large team.
I'm open to and appreciate any real ideas
Please only serious applicants.

Updates available here.
LINK
 
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