I really liked this map, its really well done and every class is interesting to play. So far I have played with almost every class and I found some little bugs.
Bugs:
-Sometimes Ranger Pet system doesn't work and I can't revive my pet, or I can't tame a pet for first time if I saved my character with no pet tamed before.
-Alchemist passive ability is not stopping bleeding damage as the description say. I'm not sure if the warrior and the knight increased strength increase is working, it is added as base stat?
-The Progress bar for cooking is bugged. It is slower than the real progress of creating the recipe and a lot of times it never dissapear.
-The gate of the Hound Master for the quest is destructible, and if destroyed the mission cannot be completed.
-Durak amulet doesn't dissapear when the quest is completed.
-The undead waves attacking the city sometimes are impossible to defeat (alone at least). There is a zombie that stuns for too long and with some more of them its impossible to move if they hit you. It's really frustrating, specially if your character is saved on that town and you appear in the middle of the zombie army. (I lost 3 lifes in a row for this reason the first time that I played)
-if you have a revival potion in effect and you die with just 1 life left, the item to revive is created even when you are not really dead.
-Sometimes the gates don't open after a zombie invasion ends, so you have to enter from other place.
Suggestions:
-The heat system is really a good detail, but I suggest you to make heat decrease faster in the snow area. At least in easy difficulty it can be ignored most of the time (And you could add a winter armor set to make heat not reduce or reduce slower, that would be great).
-Right now there is no quest that makes you go to the swamp, so it is very easy to not notice that area the first time that you play the game.
-The town's gates as they are right now are more annoying than helpful if you aren't using a ranged class. None of the guards have a ranged attack and you can't pass them if you were out of the town. There should be at least one guard with a gun, or a tower to make them more useful.
-There should be a way to see if a revival potion is in effect, it is confusing.
Questions:
-How is the revival system supposed to work? (when a player don't have any life left) They don't revive even when I go to the church carrying the item :/
-Is there any way to recover an infected town? Because even when I kill every zombie and buy new guards, it keeps looking the same way and its not attacked by the waves.
P.D.: Sorry for my bad english, it's not my native language.
Bugs:
-Sometimes Ranger Pet system doesn't work and I can't revive my pet, or I can't tame a pet for first time if I saved my character with no pet tamed before.
-Alchemist passive ability is not stopping bleeding damage as the description say. I'm not sure if the warrior and the knight increased strength increase is working, it is added as base stat?
-The Progress bar for cooking is bugged. It is slower than the real progress of creating the recipe and a lot of times it never dissapear.
-The gate of the Hound Master for the quest is destructible, and if destroyed the mission cannot be completed.
-Durak amulet doesn't dissapear when the quest is completed.
-The undead waves attacking the city sometimes are impossible to defeat (alone at least). There is a zombie that stuns for too long and with some more of them its impossible to move if they hit you. It's really frustrating, specially if your character is saved on that town and you appear in the middle of the zombie army. (I lost 3 lifes in a row for this reason the first time that I played)
-if you have a revival potion in effect and you die with just 1 life left, the item to revive is created even when you are not really dead.
-Sometimes the gates don't open after a zombie invasion ends, so you have to enter from other place.
Suggestions:
-The heat system is really a good detail, but I suggest you to make heat decrease faster in the snow area. At least in easy difficulty it can be ignored most of the time (And you could add a winter armor set to make heat not reduce or reduce slower, that would be great).
-Right now there is no quest that makes you go to the swamp, so it is very easy to not notice that area the first time that you play the game.
-The town's gates as they are right now are more annoying than helpful if you aren't using a ranged class. None of the guards have a ranged attack and you can't pass them if you were out of the town. There should be at least one guard with a gun, or a tower to make them more useful.
-There should be a way to see if a revival potion is in effect, it is confusing.
Questions:
-How is the revival system supposed to work? (when a player don't have any life left) They don't revive even when I go to the church carrying the item :/
-Is there any way to recover an infected town? Because even when I kill every zombie and buy new guards, it keeps looking the same way and its not attacked by the waves.
P.D.: Sorry for my bad english, it's not my native language.
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