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impale

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Jul 18, 2008
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73
  • test
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Impale
    • Actions
      • Set Temp_Point = (Position of (Triggering unit))
      • Set Temp_Point2 = (Target point of ability being cast)
      • Unit - Create 1 (ShockwaveDummy) for (Owner of (Triggering unit)) at Temp_Point facing Temp_Point2
      • Unit - Order (Last created unit) to Move To Temp_Point
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_Temp_Point)
      • Custom script: call RemoveLocation(udg_Temp_Point2)
tried to make impale spell with shockwave special effect
doesnt work right :\
plz help meh fix it
 
Level 4
Joined
Jul 18, 2008
Messages
73
is it the Generic Timer isnt it? try to add math in the generic timer to the distance between temp point and temp point 2, and its A unit starts the effect of an ability.

when i cast the spell, dummy unit spawns, and stays by the hero, just stays not moving. and i gave dummy unit Movement Type - Flying
 
Level 4
Joined
Jul 18, 2008
Messages
73
o snap, i forgot i set unit's movement speed to 0. thats why he is not moving. DUH

thanx for helping anyways :grin: +rep
 
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