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Hunter, Warrior, Mage spell pack v1

Submitted by HammerFist132
Well most of this spells are allready know but I wanted to make all of them in pack.
All 3 heroes have at least one unique or cool looking spells.

Sry for 2 obj editor spells, I made them for my self and soon will be updated.
Enjoy it.

Keywords:
spells, class, mage, warrior, fire, blade, hunter, arrorw, sword, pyro, phoenix
Contents

Just another Warcraft III map (Map)

  1. 12th Dec 2015
    IcemanBo: Too long as NeedsFix. Rejected.


    Hunter, Warrior, Mage spell pack v1 | Reviewed by Maker | 3rd Feb 2013
    NEEDS FIX


    [​IMG]

    • The abilities are MUI, leakless and efficiently triggered
    [​IMG]

    • Abilities must support levels
    • Do not use Pause unit for the caster. It pauses buffs and is not meant for spells
    • Spinning Charge goes through pathing blockers
    [​IMG]

    • Phoenix rider looks awkward when it hits pathing blockers
    • Dummies do not need invulnerability ability, Locust makes them invulnerable
    • Some dummies use upgrades
    • PS Dummy unit type is redundant, use PS Dummy caster instead
    • You don't need an array for the locations
    • Your indexing could be dynamic; it could remove inactive instances
    • The Pyro Sphere projectile doesn't respond nicely to terrain height variation
    • Waits are not accurate, a one second wait can be off by about 0.1-0.2 seconds
    • If you have the same actions in THEN and ELSE, move the actions
      outside the IF/THEN/ELSE
    • Move unit instantly is a bit slow function, if you don't need to worry about
      pathing then you could look into using SetUnitX and SetUnitY
      with custom sctipts instead
    • "Unit - Remove SS_Dummy[SS] from the game" is called
      inside unot group enumeration
    [​IMG]
     
  2. HammerFist132

    HammerFist132
    Joined:
    Mar 22, 2012
    Messages:
    1,314
    sry, but I cannot upload trigger because I am on mobile, any can do it for me? Thx
     
  3. Skypsi

    Skypsi
    Joined:
    Mar 13, 2012
    Messages:
    57
    Most of these spells are too Samey. The Firebolt is a just Warcraft default spell.
     
  4. HammerFist132

    HammerFist132
    Joined:
    Mar 22, 2012
    Messages:
    1,314
    Dont get insulted but next time read, inside are two obj editor spells, I created all this things for my map, including that firebolt, I will edit it soon.
     
  5. T. D. W.

    T. D. W.
    Joined:
    Jul 31, 2012
    Messages:
    1,506
    Sorcer:
    -Firebold 0/5 you did nothing
    -Doomfire 1/5 very easy
    -Pyro Sphere 3/5 good but not nice
    -Phoenix Rider 4/5 i liked the effect

    Charger:
    -Brutal Strike 0/5 Firebolt based did nothing
    -Heroic Leap 2/5 common and a bit simple
    -Spinning Charge 3/5 the idea is good but not the spell
    -Illusion Strike 2/5 again the idea is good but not the spell

    Archer
    -Critical Arrow 1/5 Nothin to say
    -Split Arrows 1/5 simple
    -Freezing Blow 3/5 the effect is good
    -Camouflage 1/5 common

    Others:
    Spell Names 2/5
    Most spells you made have similar names
    originality 0/100
    there is nothing to say

    :thumbs_down:

    Total: 1/5 to not say 0
     
  6. HammerFist132

    HammerFist132
    Joined:
    Mar 22, 2012
    Messages:
    1,314
    U know, u should not rate spells that are not approved, that is my personal opinion.

    EDIT: For excample, u told split shot ''1/5 simple'', it is one of the hardest spells in map, I can bet that u cannot make it.