sorry for my english
how to make trigger like this
Show message: Please pick a hero
Clear "please pick a hero" message to the player who is done picked a hero.
so the "Please pick a hero" message will be still shown to the player who has not pick their hero.
here is my trigger, im so confused haha
how to make trigger like this
Show message: Please pick a hero
Clear "please pick a hero" message to the player who is done picked a hero.
so the "Please pick a hero" message will be still shown to the player who has not pick their hero.
here is my trigger, im so confused haha
-
Buy Hero
-
Events
- Unit - A unit Sells a unit
-
Conditions
- (Selling unit) Equal to Tavern 0001 <gen>
-
Actions
- Unit - Move (Sold unit) instantly to (Random point in Map <gen>)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Sold unit)) Equal to (Owner of (Sold unit))
-
Then - Actions
- Camera - Pan camera for (Owner of (Sold unit)) to (Position of (Sold unit)) over 0.00 seconds
- Selection - Select (Sold unit) for (Owner of (Sold unit))
- Camera - Set the camera bounds for (Owner of (Sold unit)) to camera <gen>
- Else - Actions
-
If - Conditions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Picked player) Equal to (Owner of (Sold unit))
-
Then - Actions
- Cinematic - Clear the screen of text messages for (All players matching ((Picked player) Equal to (Owner of (Sold unit))))
- Cinematic - Clear the screen of text messages for (All players matching ((Picked player) Equal to (Owner of (Sold unit))))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events