1. Go to windows, click sequence manager.
2. Double click the animation you want to extend the duration but make sure that the duration will not complicate any other animation's interval length.
With your problem, you said
you said:
the animation finished before the particles do
It is in the node manager and the particle emitter that you are saying is the one of which you will decrease the interval.
With this, you have to: 1. click the node manager, 2. Look for the particle emitter that corresponds to where the animation is linked, 3. Decrease its length of interval.
Now, you will say how should I do that?
1. Double click the particle emitter to edit it.
2. You will see some numbers inside that might look like the following:
Code:
0: 1
200: 0
500: 1
1000: 0
Those numbers at the left are the intervals while those numbers at the right signifies which point the particle emitter would go turned off or on. 1 means that the particle emitter is on while 0 means that the particle emitter is off. If, say, the death animation has a corresponding particle emitter and the death animation starts at 1000 and ends at 1500 your particle emitter should have a code in the emission rate that looks like the one below.
Code:
0: 0
500: 0
1000: 1
1500: 0
This ends the explanations.