- Joined
- Mar 10, 2005
- Messages
- 326
I was wondering how to create a dynamic music system like in games such as Total Annihiliation or Supreme Commander where when no one is fighting, the music is peaceful. When a battle arises, it becomes fast paced and then slows down again when conflict stops.
Details:
I don't really want fast paced music to start as soon as one unit is killed but rather if like say 10+ casualties are sustained in a short period of time like 1 minute.
When a battle stops, the music fades away and the peaceful one needs to be restored
Details:
I don't really want fast paced music to start as soon as one unit is killed but rather if like say 10+ casualties are sustained in a short period of time like 1 minute.
When a battle stops, the music fades away and the peaceful one needs to be restored