- Joined
- Nov 16, 2019
- Messages
- 55
I am currently trying to make it so that when a unit enters a cave, that unit's sight range is reduced. When this unit then exits the cave, the sight range goes up again.
I've tried looking for some specific actions that can do this, but can only seem to find visibility modifiers in terms on turning fog on or off, which is not what I am looking for.
Is it even possible to reduce the sight radius?
I've tried looking for some specific actions that can do this, but can only seem to find visibility modifiers in terms on turning fog on or off, which is not what I am looking for.
Is it even possible to reduce the sight radius?