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in the build ability without using the regular cost as well. i managed to to it in the beta but there the costs had to be set in the build ability. how do i do it in retail.
you can add costs to the skill or to the unit. else there is a way to use triggers. what exactly are you trying to do? why shall the normal unit costs not be used?
what i am trying to do is make all workers able to construct all main buildings.(command center, hatchery and nexus.) i want them to cost only terrazine when built by other races than their own.
create 2 different skills , one with normal costs, one with vespine costs, add a requirement which checks the race of the player, depending on the race activate the correct skill.
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