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Hit effect +rep

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Level 12
Joined
Dec 17, 2009
Messages
951
Hello guys
it is possible to put a 'Shake Camera' on each hit? (or critical)
and in a spell?
Like this:
38656dd00dfee8e89b23d067d1f2c3b5_14446.gif
df1decab697503d0bdaebb73de87c944_14442.gif


and it is possible to create a life steal sys like '-Replenishment of health after death of the enemy in the original way.' on this map sys. Like HoN life steal
http://www.hiveworkshop.com/forums/...v-0-4-b-153053/?prev=search=arrow&d=list&r=20
ty, any question, just ask.
 
Level 12
Joined
Dec 17, 2009
Messages
951
Use trigger with Shake Camera? o.o
EDIT:
  • Events:
    • Unit - A unit starts the effect of an ability
  • Conditions:
    • (Ability being cast) equal to XXXXXX
  • Actions:
    • Camera - shake the camera(i am busy now =.= )

infinity shake? like this :ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage::ogre_rage:
hehehe
 
Level 13
Joined
Oct 25, 2009
Messages
995
ehh,
use =.=
  • Events:
    • Unit - A unit starts the effect of an ability
    • Conditions:
      • (Ability being cast) equal to XXXXXX
    • Actions
      • Camera - Shake the camera for (Owner of (Triggering unit)) with magnitude 3.00
      • Wait XXXX seconds(Your TIME)
      • Camera - Stop swaying/shaking the camera for (Owner of (Triggering unit))
 
Level 11
Joined
Jun 30, 2008
Messages
580
Are you asking for the hero to replenish health equal to the health of the thing it killed?
If so, just do
Event - A unit dies
Condition - Unit equal to your hero
Actions - Set health of hero = health of dying unit + current health of hero
 
Level 12
Joined
Dec 17, 2009
Messages
951
Level 11
Joined
Jun 30, 2008
Messages
580
Oh, okay I see:

First make a new copy of the life steal ability and make it not have any affect and the range to a large number.
Then make a dummy unit

For the trigger:

Event: Unit Dies
Condition:
Actions:
Create a dummy unit at dying unit's location
Give edited life steal to dummy unit
Order dummy unit to cast life steal on killing unit.
Set expiration of dummy unit to 2.5 seconds
set health of killing unit = current health of killing unit + X
 
Level 12
Joined
Dec 17, 2009
Messages
951
Oh, okay I see:

First make a new copy of the life steal ability and make it not have any affect and the range to a large number.
Then make a dummy unit

For the trigger:

Event: Unit Dies
Condition:
Actions:
Create a dummy unit at dying unit's location
Give edited life steal to dummy unit
Order dummy unit to cast life steal on killing unit.
Set expiration of dummy unit to 2.5 seconds
set health of killing unit = current health of killing unit + X

i dont undertand :/
 
Level 12
Joined
Dec 17, 2009
Messages
951
Oh, okay I see:

First make a new copy of the life steal ability and make it not have any affect and the range to a large number.
Then make a dummy unit

For the trigger:

Event: Unit Dies
Condition:
Actions:
Create a dummy unit at dying unit's location
Give edited life steal to dummy unit
Order dummy unit to cast life steal on killing unit.
Set expiration of dummy unit to 2.5 seconds
set health of killing unit = current health of killing unit + X

can you make a 'ingame map' to me another day?
with your complete system?
ty :)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
Critical Shake
Detects both attack and spell (normal)
Normal means the spell is not wayyy to complicated, it's an easy stuff, it can detect
Attack will be used plainly for every attack done by the Hero to shake the camera
Since passive critical strike needs to trigger (lazy =p)
It uses Waits (damn it, this is as far as I go =[)

Bloodbath
Similar to Strygwyr's ability, Bloodbath, it will regenerate portion of HP from the dying unit to Bloodseeker. I only do 1 level so, will regenerate 20% from max HP of the dying unit to both normal and hero unit (lazy to separate them both =D)
 

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  • .Vee Tee Zee..w3x
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Level 12
Joined
Dec 17, 2009
Messages
951
Critical Shake
Detects both attack and spell (normal)
Normal means the spell is not wayyy to complicated, it's an easy stuff, it can detect
Attack will be used plainly for every attack done by the Hero to shake the camera
Since passive critical strike needs to trigger (lazy =p)
It uses Waits (damn it, this is as far as I go =[)

Bloodbath
Similar to Strygwyr's ability, Bloodbath, it will regenerate portion of HP from the dying unit to Bloodseeker. I only do 1 level so, will regenerate 20% from max HP of the dying unit to both normal and hero unit (lazy to separate them both =D)

perfect :vw_love: +rep Hehehe Vee Tee Zee map name :p
 
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