Need Help with Hero Inventory System
So, basically I took "Mapz_Maker's Multiboard-based Menu System" and changed it so it turns into a hero's inventory.
As in, you pick up a pair of gloves it goes into the gloves slot and if you remove it it changes back to <empty>:
![](/proxy.php?image=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F2899%2Finventoryzd5.jpg&hash=8657c155de9b29b84ca332cecf721d66)
![](/proxy.php?image=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2Finventoryzd5.jpg%2F1%2Fw692.png&hash=f0b1c3fccea2b96f1e5b135fba89b864)
Ok. So now that we have this system establish it gets a lil bit more complicated...
In my RPG you can only have 1 of any type of armor/weapon/shield etc. In my map I have all of the items in the above pic + more in my map and seeing as you can only carry at any given time 6 items it really makes the game limited. Especially when u add in potions/quest items/rings etc.
What I could do is make it so lets say hero picks up gloves X and gloves slot = empty.
Then move gloves to X region and add all item abilities to Hero...
I really, really, REALLY do not wanna do it this way because by doing this I would have to go in a make a trigger for acquires AND loses an item for over 200 sum items that I have in my map...
The question: Can this be done a more efficient way?
So, basically I took "Mapz_Maker's Multiboard-based Menu System" and changed it so it turns into a hero's inventory.
As in, you pick up a pair of gloves it goes into the gloves slot and if you remove it it changes back to <empty>:
![](/proxy.php?image=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F2899%2Finventoryzd5.jpg&hash=8657c155de9b29b84ca332cecf721d66)
![](/proxy.php?image=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2Finventoryzd5.jpg%2F1%2Fw692.png&hash=f0b1c3fccea2b96f1e5b135fba89b864)
Ok. So now that we have this system establish it gets a lil bit more complicated...
In my RPG you can only have 1 of any type of armor/weapon/shield etc. In my map I have all of the items in the above pic + more in my map and seeing as you can only carry at any given time 6 items it really makes the game limited. Especially when u add in potions/quest items/rings etc.
What I could do is make it so lets say hero picks up gloves X and gloves slot = empty.
Then move gloves to X region and add all item abilities to Hero...
I really, really, REALLY do not wanna do it this way because by doing this I would have to go in a make a trigger for acquires AND loses an item for over 200 sum items that I have in my map...
The question: Can this be done a more efficient way?
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