K, so i need to make a an ability "Drill" that when used will move the caster to the targeted point. The thing is, i cannot use TFT skills, so i gotta do it through triggers. It seems to work fine but the problem is i can literally go ANYWHERE, such as on cliffs where i wouldnt fit normally or in the water, even outta boundaries. Is there any way to make sure that when i try to go there that the unit would blow up, die or just cancel out?
so far i have this....
Drill Movement
- Events
Unit - A Unit begins channeling an ability
- Conditions
(Ability Being Cast) Equal to Drill
(Unit-type of (Triggering Unit)) Equal to MMD-V1
- Actions
Wait 30.00 seconds
Unit - Move (Casting Unit) instantly to (Target point of ability being cast)
any help please? would be appreciated. Also i can use tft triggers, the reason i cant use tft spells is because when i optimize the map after conversion to RoC they dissapear. if you know a way to fix that that would a LOT thanks.
so far i have this....
Drill Movement
- Events
Unit - A Unit begins channeling an ability
- Conditions
(Ability Being Cast) Equal to Drill
(Unit-type of (Triggering Unit)) Equal to MMD-V1
- Actions
Wait 30.00 seconds
Unit - Move (Casting Unit) instantly to (Target point of ability being cast)
any help please? would be appreciated. Also i can use tft triggers, the reason i cant use tft spells is because when i optimize the map after conversion to RoC they dissapear. if you know a way to fix that that would a LOT thanks.