- Joined
- Oct 29, 2007
- Messages
- 1,184
I just got this idea... When you look at nowadays games the ground textures that are far away have less quality than those near. If you have a long view distance in warcraft III I'm sure the ground textures are requiring alot performance, right?
Then why don't make different level of detail in ground textures and change the pathing ingame with triggers (Shouldn't be too hard)? Those ground textures far away don't have to be detailed at all, and you wouldn't be able to tell the difference anyway because of the distance. Since you can have up to 16 tiles in one map there is enough tile space am I right? Longer view distance = FTW.
What this will require is alot more texturing work, but I'm sure you got people for doing that.
Hope this idea is useful, and works. ^^
Then why don't make different level of detail in ground textures and change the pathing ingame with triggers (Shouldn't be too hard)? Those ground textures far away don't have to be detailed at all, and you wouldn't be able to tell the difference anyway because of the distance. Since you can have up to 16 tiles in one map there is enough tile space am I right? Longer view distance = FTW.
What this will require is alot more texturing work, but I'm sure you got people for doing that.
Hope this idea is useful, and works. ^^