- Joined
- Dec 13, 2018
- Messages
- 2,315
Hi, so I don't really know JASS at all but need a GetLocalPlayer function to work so I can properly display a fade filter for players that are being damaged.
Here's my trigger:
Here's my trigger:
-
Blood Splat
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Events
- Game - DamageEvent becomes Equal to 1.00
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Conditions
- (Unit-type of DamageEventTarget) Equal to Velma the Dolphin
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Actions
- Set FilterPath[1] = BloodSplat.tga
- Set FilterPath[2] = BloodSplat.tga
- Set FilterPath[3] = BloodSplat.tga
- Set FilterPath[4] = BloodSplat.tga
- Set FilterPath[5] = BloodSplat.tga
- Set FilterPath[6] = BloodSplat.tga
- Set FilterString = <Empty String>
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For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
- Custom script: if GetLocalPlayer() == Player(bj_forLoopAIndex) then
- Set FilterString = FilterPath[bj_forLoopAIndex]
- Custom script: endif
- Cinematic - Fade out and back in over 1.00 seconds using texture BloodSplat.tga and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Loop - Actions
-
Events