- Joined
- Aug 31, 2010
- Messages
- 35
Well... I think you should test it with your friends. I hope you enjoy playing this map I hope there will be useful feedback. ~ IceFrog_Ger The changelogs will always change. Here's listed what will be in the next version. - The Arch Mage won't be paused while casting "Arcane Focus". - The Arch Mages first ability is now based on another spell. The first version of it silenced the target accidentally. - The Arch Mages first ability now have a reduced cooldown. - Reduced Arch Mages Mana Explosion cooldown by 10 seconds. - The Blood Berserker won't lose collision while he's casting "Blood Pit". - Fixed some tooltips. - The Time Warriors Ultimate won't reset the animation of dead units anymore. - Made the Death Knights' Dark Presence more powerful. - Changed Eredar Warlocks Ultimate to a powerful AE life drain. - Changed Eredar Warlocks Acid Rain to a passive spell that has a chance to deal bonus damage to the enemy if you cast a spell. - Weakened Disciple of Chaos' Ultimate by reducing damage and duration. - Weakened Disciple of Chaos' Dark Explosion by reducing stun duration and damage. - Added the Fire Fiend. This hero is an intelligence-based caster with abilities to affect enemy groups. - Fixed the Archmages first spell. - Dramatically reduced the cooldown of the Archmages ultimate. - Swapped the icons of the Fire Fiends "Hellfire" and "Eternal Flame" - Fixed Fire Fiends ultimate. - New spell damage concept: If an ability would only deal damage, it would deal 100/200/300/400 damage. But every bonus effect (stun, AE, and so on...) will reduce this damage proportional to the strength of that bonus. Consequently different spells will be weakened. - Blood Berserkers "Heavy Strike" will deal 75/150/225/300 damage instead of 100/200/300/400. - Moon Huntress "Will of the Stars" will now deal 80/160/240/320 damage instead of 100/200/300/400 - If the Spirit Wolf learned "Realm of Shadows", he will need 6/4.5/3 seconds to hide instead of 4/3/2 seconds. - Changed the Death Knights "Dark Presence" into "Soul Hunter". The Death Knight can choose a unit. The unit will be given additional attack speed and a life recovery if the unit kills an enemy. - Increased the chance of Spirit Wolfs "Phantasmal Paw". - Increased the damage of Spirit Wolfs "Spectral Claw" from 80/160/240/320 to 90/180/270/360. Reason: The teleport of that spell isn't that powerful. - Fixed the icon position of Death Knights "Soul Hunter".
- Fixed the icon for Death Knights "Soul Hunter". ~ 0.29 ~ |
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