It is a true work of art.
Art or anti-art? (Ironically, the latter is also considered art for some).
I would say this is anti-art, as it goes against everything a melee-map stands for.
Balancing: the item drops are absolutely terrible! All items are pre-set (that means a creep can only drop 1 type of item, no matter how many games you play, apart from 1 gnoll which can drop 2 item types) and not a single creep has a 100% item drop.
With a bit of bad luck, the opponent gets all drops and you get none.
The Granite golem does not drop anything at all, even though it's the strongest creep in your map and people hunt those for the great drops it usually gives.
You can actually go fight a creep camp from the back, even though you made them at the edge of the map - usually that is NOT the point.
There's a tree in the middle of a gold mine spot on one side, but not on the other - so that's definitely not balanced (the tree shouldn't be there in the first place, it prevents expansion and might block the workers).
Terrain: it doesn't get any better here. Most of the terrain is just plain empty near the base (out of the expansion-range, where the spiders and goblin lab are for example).
There are a few patches of massed doodads (flowers and corn).
There is a 'patch' of spammed critters, they are likely to block the path of anyone who passes their, which also means they block the nearby players from getting somewhere.
The entire bottom of the map is just empty, aside from a few trees and the small spot of dirt.
There's a huge lack of environmental doodads, and no: the massed doodads don't count.
Let's just stop here, as there is just not a single positive point I can think of.