- Joined
- Apr 23, 2009
- Messages
- 94
I have this, and it doesn't work. At a loss for what to do.
Basically what i'm trying to do is have "Imp" automatically attack "Rock (Selected)" and attack the closest one. I just got back into map making and this is my first hurdle, so to speak.
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Untitled Trigger 003
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Events
- Time - Every 3.00 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Unit-type of (Matching unit)) Equal to Imp) and ((Current order of (Matching unit)) Not equal to (Order(attack))))) and do (Actions)
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Loop - Actions
- Set Imp = (Picked unit)
- Set PointVariable = (Position of (Picked unit))
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Unit Group - Pick every unit in (Units of type Rock (Selected)) and do (Actions)
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Loop - Actions
- Set UnitArray[900] = (Picked unit)
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Loop - Actions
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For each (Integer A) from 0 to 900, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Distance between (Position of UnitArray[(Integer A)]) and PointVariable) Less than TempDist
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Then - Actions
- Set TempDist = (Distance between (Position of UnitArray[(Integer A)]) and PointVariable)
- Set TempUnit = UnitArray[(Integer A)]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Unit - Order Imp to Attack TempUnit
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Loop - Actions
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Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Unit-type of (Matching unit)) Equal to Imp) and ((Current order of (Matching unit)) Not equal to (Order(attack))))) and do (Actions)
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Events
Basically what i'm trying to do is have "Imp" automatically attack "Rock (Selected)" and attack the closest one. I just got back into map making and this is my first hurdle, so to speak.