I want one of my current maps to have a way for the player to learn what abilities enemy units have
I also intend the map to have a detailed story and setting which interested players can dig into and piece together if they want to.
Now I've made a system for this which works well enough, but I'm wondering about ways to either improve the interface or the way the information is presented.
Currently the way it works is that if you left-click the same enemy unit twice in less than 0.5 seconds, you get messages like the two following examples:
Besides wanting the formatting and color scheme to be intuitive and helpful, I'm also thinking about some of the following things:
1) Is double-clicking the best way to bring this stuff up? An alternative would be to have the player press Escape while they have a unit selected instead of double-clicking it, for example
2) What is a good way to display the lore where people who are interested can see it easily, but it doesn't get in the way of people who aren't?
I could do something like have a -loreon or -loreoff command that determines whether that paragraph is shown at all. Or something like a triple-click displays lore. Or Escape does lore while double-click just does mechanics or vice-versa
I also intend the map to have a detailed story and setting which interested players can dig into and piece together if they want to.
Now I've made a system for this which works well enough, but I'm wondering about ways to either improve the interface or the way the information is presented.
Currently the way it works is that if you left-click the same enemy unit twice in less than 0.5 seconds, you get messages like the two following examples:
Besides wanting the formatting and color scheme to be intuitive and helpful, I'm also thinking about some of the following things:
1) Is double-clicking the best way to bring this stuff up? An alternative would be to have the player press Escape while they have a unit selected instead of double-clicking it, for example
2) What is a good way to display the lore where people who are interested can see it easily, but it doesn't get in the way of people who aren't?
I could do something like have a -loreon or -loreoff command that determines whether that paragraph is shown at all. Or something like a triple-click displays lore. Or Escape does lore while double-click just does mechanics or vice-versa