Hm, ILH, could this also work for the Human build animation ?
If I find a fitting model, one that resembles my model, then I could attach that one and set the visiblity to only Birth, couldn't I ?
Yes you can
You can even use a footman or grunt as birth animations if you ever wished.. LoL
-----
Technique is used by many modelers such as
MatiS.
Here is his
Nerubian Birth
MatiS said:
To use it you have to import it as SharedModels\UBirth.MDX, but if you want to use it with imported building model you can open it (building) in model editor, find BirthLink in nodes and change path to war3mapImported\NerubianBirth.mdx. It will allow you to use this effect without changing birth animation for in-game undead buildings.
-----
Basically if I were to put in steps
=Open Model
=Check if BirthLink Ref exists in Node Hierarchy
=If yes edit path to the path of birth model
=Else open sequence editor check if it has Birth anim
=If yes note the start and end time
=Else create empty Birth as I have explained earlier
=Create an attachment named "BirthLink Ref" (I think any name would do but this is commonly used)
=Keep it visible only during noted birth interval
=Set path to path of birth model
=Save
-----
Edit:
that the Human buildings appear before the Birth animation ends.
In that case the whole thing becomes more complicated.
No it doesn't,
In that case hide the 'BirthLink Ref' before the Birth anim ends.
Don't forget,
Though they are meant for each other, but they are yet independent!