- Joined
- Feb 16, 2009
- Messages
- 760
My trigger is supposed too make the dummy cast a custom breath of fire if the ability is learned, but it won't. Its used with a damage detection system so dont worry.
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Earthen Mastery
- Events
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Conditions
- (Random integer number between 1 and 100) Less than or equal to 20
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Actions
- Set TempPoint = (Position of (Triggering unit))
- Set Angle = (Random real number between 0.00 and 360.00)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Pyrostrike for (Triggering unit)) Greater than or equal to 1
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Then - Actions
- Game - Display to (All players) the text: LOLOLOLOL
- Set TempPoint2 = (TempPoint offset by 100.00 towards Angle degrees)
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint facing Angle degrees
- Unit - Add Breath of Fire (Neutral Hostile) to (Last created unit)
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Neutral Pandaren Brewmaster - Breath Of Fire TempPoint2
- Custom script: call RemoveLocation(udg_TempPoint2)
- Else - Actions
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If - Conditions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
- Set TempPoint2 = (TempPoint offset by ((Real((Integer A))) x 100.00) towards Angle degrees)
- Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint2 facing Angle degrees
- Unit - Add Dummy Clap to (Last created unit)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
- Custom script: call RemoveLocation(udg_TempPoint2)
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Loop - Actions
- Custom script: call RemoveLocation(udg_TempPoint)