- Joined
- Jul 27, 2007
- Messages
- 793
I'm experiencing a bug with JassNewGen 209. I am creating a melee map and I copied and mirrored most of the doodads on the map.
However, now the doodads and destructibles that I've copied/pasted have... doubled. The easiest way to explain it is:
When I delete or move an instance of a doodad (e.g. Ruins Tree Wall), it leaves another copy of the same instance behind that I have to remove manually. Basically for every doodad there is another copy of that doodad at the same coordinates.
Is there an easy way to fix this, or should I just painstakingly recreate all doodads on the map?
However, now the doodads and destructibles that I've copied/pasted have... doubled. The easiest way to explain it is:
When I delete or move an instance of a doodad (e.g. Ruins Tree Wall), it leaves another copy of the same instance behind that I have to remove manually. Basically for every doodad there is another copy of that doodad at the same coordinates.
Is there an easy way to fix this, or should I just painstakingly recreate all doodads on the map?