To add to this -- don't forget to also increase the BoundsRadius value!If the models are disappearing only partially it might be as Atmosferic said, just the camera clipping with them.
If, however, they are disappearing as a whole on certain camera angles, then it's more likely that their displaying bonds are simply too small.
Open the model with Magos and go to Edit -> Model Properties and increase Minimum and Maximum extent. Ideally you'd better check the coordinates for each axis in a modeling program, but if you wish a quick fix and are not worried about performance, just double the values, save and test ingame.
...Yes, yes it will, but in the event that you have a stray vertex hanging high above the model, the only solution is to take the Z extent and lower it by ~10-30.
Magos' only calculates the extents on the static geometry -- when animated, most models obviously tend to exceed their initial bounds. The best way to force it in this instance is to add a dummy bounding box that always encompasses your model and delete it after recalculation.Magos is not really accurate either, used it many times for a quick fix, and more often than not it makes extents too small.
I would go so far as to say that's a stupidly rare occurrence that's not even worth mentioning. Anyway, you'd delete the vertex and recalculate, not fanny around.i guess that would only happen if you fucked up your geo-edit. for most models though, you wouldnt worry about that....Yes, yes it will, but in the event that you have a stray vertex hanging high above the model, the only solution is to take the Z extent and lower it by ~10-30.
Magos' only calculates the extents on the static geometry -- when animated, most models obviously tend to exceed their initial bounds.