- Joined
- Nov 20, 2005
- Messages
- 800
I get why spells were reduced in cost and personally I think I may enjoy this feature. This however may have inadvertently caused a different issue.
What is the purpose of gold now? What money sinks are still in the game? Let's recap:
* You no longer lose gold if you die under level 10 [Note: There may be a bug with dying by the way. You have to click off your hero then back on the tombstone to get the revive button to appear right now and there's no longer a 60 second countdown bar that appears which would be useful for healers trying to res before they lose gold levels 11+]
* * Spells are substantially cheaper * *
- Riversdale spells 150G
- caravan/trade route 250G
- Mytargas 750G
* Respecing talents and stats is basically a thing of the past
I had made a new character and have been playing him over the last few days. By level 15 I had every spell I could buy under 25 and already had roughly 1k saved up give or take a death or two.
Shitty gear that no one wants to buy in the first place costs more than or as much as spells now. I can buy my spells in Mytargas for 750, but a spiritual flute is 700. Is a spiritual flute truly worth almost the cost of say "summon Nymph" or are spells weighed too lightly? I just don't see the value with gold anymore and I think that might be a HUGE issue. I believe that money sinks are a crucial element in the game that we can not over look. I'm not certain what could be done to fix the gold situation but I think we should all brainstorm here and try to tackle it. SOMETHING needs to be done about it.
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This brings me to another point. All of these changes coupled with the new talent system basically overhauled the entire game. I think since the entire game mechanics have been changed we need new characters to properly test the mechanics from level 1 to 50 for balancing purposes AND as of now there is nothing preventing people from just leveling/playing 1.2A(8) or lower and leveling to 50 then loading 1.2A(10) and playing at level 50 avoiding the mechanics.
As a result I propose we do a code wipe. People will cry, people will bitch, but people will keep playing and it's a big step in the right direction I think on what needs to be done.
What is the purpose of gold now? What money sinks are still in the game? Let's recap:
* You no longer lose gold if you die under level 10 [Note: There may be a bug with dying by the way. You have to click off your hero then back on the tombstone to get the revive button to appear right now and there's no longer a 60 second countdown bar that appears which would be useful for healers trying to res before they lose gold levels 11+]
* * Spells are substantially cheaper * *
- Riversdale spells 150G
- caravan/trade route 250G
- Mytargas 750G
* Respecing talents and stats is basically a thing of the past
I had made a new character and have been playing him over the last few days. By level 15 I had every spell I could buy under 25 and already had roughly 1k saved up give or take a death or two.
Shitty gear that no one wants to buy in the first place costs more than or as much as spells now. I can buy my spells in Mytargas for 750, but a spiritual flute is 700. Is a spiritual flute truly worth almost the cost of say "summon Nymph" or are spells weighed too lightly? I just don't see the value with gold anymore and I think that might be a HUGE issue. I believe that money sinks are a crucial element in the game that we can not over look. I'm not certain what could be done to fix the gold situation but I think we should all brainstorm here and try to tackle it. SOMETHING needs to be done about it.
============================
This brings me to another point. All of these changes coupled with the new talent system basically overhauled the entire game. I think since the entire game mechanics have been changed we need new characters to properly test the mechanics from level 1 to 50 for balancing purposes AND as of now there is nothing preventing people from just leveling/playing 1.2A(8) or lower and leveling to 50 then loading 1.2A(10) and playing at level 50 avoiding the mechanics.
As a result I propose we do a code wipe. People will cry, people will bitch, but people will keep playing and it's a big step in the right direction I think on what needs to be done.
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