Sorry, but I disagree; Warcraft III has much more variety. If you wanted zombies, you had Zombies and Dalaran Mutants. You've got Wildkin, giant walking birds, Kobolds, underground pigs, Gnolls, some sort of mutated wolves, Centaur, Harpies, trolls, bear-men... need I go on? The variety of races and existing models for them makes it much easier to create something that hasn't been done, scientific fiction or not.
TL;DR fantasy, which we established.
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PurplePoot said:
Rui said:
And, if you wanted a gunner, you could have a unit using the Marine model and an instant projectile. In Starcraft II, if you want an Archer, you're still stuck to a Marine shooting, what, marauder grenades? I'm not saying it's not possible, because it sure is, but it isn't credible, at all. Like mrzwach said, Starcraft II buildings do not resemble anything else. In Warcraft III, if I wanted a Gateway, I could use the Dark Portal or Dimensional Gateway models, or even that Dalaran purple Portal, if I wanted to replace a Nexus I could use the Nerubian Ziggurat or its hidden counterparts.
And these don't look like Starcraft buildings! You simply used your imagination. I don't understand why you have this mental block preventing you from doing the reverse when you have so clearly done it one way.
Rui said:
The point being: there are a lot of structures in Warcraft III that can replace StarCraft buildings, but I can't think of a single Starcraft II building that can replace a Warcraft building.
That's because you don't think you can.
The level of similarity between the models I mentioned and Starcraft structures is much larger than the similarity between any Starcraft II and Warcraft III buildings.
On top of this, I can add effects to make it look futuristic, it takes a little triggering, but is doable. But to remove effects I'd have to edit the model and re-import it.
Also, I'm talking about putting things together for a single race. Of course I could (attempt to) use a Nexus as a Nerubian Ziggurat and a Gateway as a Black Portal, but one is a Nerubian building and the other is a Demonic one, which doesn't get me very far if I'm trying to put things together to create a race.
(...) and I'm sure there were quite a few people who were tired of seeing "OMG MARINEZ AND RIFELMAN FIGHT THE ZOMBIES AND MUTANTS REDUX EDITION!!!"
Which should have been taken only as an encouragement to put potential theme-changing resources into the game. Because «MARINEZ AND RIFLEMEN FIGHT THE ZOMBIES» is perhaps similar to «TERRAN FIGHT THE ZERG», which is the theme of 100% of the custom maps I've come across, which has bored me already, and I think it won't be long before a lot more people grow tired of it, too; it's extremely cliché.
My dissapointments were the following:
- The story. While the campaing was AWESOME, the story really prevented it form being perfect. Felt recycled, if not out of place. The dialogue was not good, it often felt like a cheap B-version of Mass Effect.
The dialog of the campaign was annoying at times, yes.
I am replaying the campaign on Brutal, and I completed the "Breakout" (I think that's the name) colonist mission (the one with lots of Infested Terran that attack during the night). Then I went to the Armory and Swann said something about making a living on Meinhoff (the planet in which this mission takes place), but I did not understand what he said because of all the abbreviations. I understand that's the way they talk, but the script is incomprehensible at times.
gmgo said:
- Battle.net 2.0. I still don't know how it is better than previous Battle.net, other than it runs a more powerful game. It has maintance time like WoW, it forces online-24/7 which is sometimes annoying, no chat, no lan, you can only have one profile. Language and Region lock (WTF??!), and the popularity system for custom maps.
[...]
I think this was actually an improvement.
I'm not sure if you're one of those guys, but I had friends which created a new account every (few) month(s) but didn't stop using the old ones, making it both impossible to keep track of them and store all of them on the friends list because of the 25 friends limit.
I am totally with you on the popularity system. It's counterintuitive. I've seen the same maps on the top for ages now. People don't look past page 2 (if we define «page» and as the limit between the top or the last «Show More» to the next «Show More» button). I agree with having popularity as a possible arrangement, but it should, by no means, be the default arrangement. People are silly and lazy, and they'll pick whatever is in front of them without looking further.
gmgo said:
I can also say that I see the lack of real improvements, or the lack of neutral creatures from WC3 as a bad thing. Keep in mind though this isn't a "dissapointment" since I knew from scratch that with Starcraft this was going to happen. I do miss having so many different units in the editor. I don't Know if WC3 base editor had enough for a space-themed map, but sure as hell it had a lot more variety. And FT brought ships into the table.
I was hoping there would be creeps, too, not because of creeping, I understand that it doesn't fit into the Starcraft II gameplay, I was looking forward to them because of the extra models, but without heroes to earn experience or pick items, it becomes pointless.